Co-designing new essential services with a community and Australia Post.

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MY ROLE

Immersion

Co-design

Prototyping

Interaction design

Design research

OUTLINE

Working with the Australia Post Social Design team, an innovation lab was established with the aim to create new essential services. To achieve this, we immersed ourselves in Footscray and engaged local community groups. Through the co-design process, we developed and tested two new Australia Post services.

Client / Australia Post
Studio / Craig Walker

PROBLEM

Australia Post and Craig Walker investigated key social issues facing communities around Australia. The lab was set-up in Footscray with an aim to create essential services that increase participation with customers and answer local needs.

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IMMERSION

First, we went through a process of discovery. We immersed ourselves in the Footscray community and became sensitised to the socio-cultural geography. Lab principles were established to inform our way of working. A card activity engaged locals to take us to places where they feel welcome or unwelcome.

CO-DESIGN

Community engagement meetings were set up to build a picture of what local community groups needed. We ran a series of pop-up co-design workshops within the local community to develop new service concepts.

 

 

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CONVERGE

After the discovery process, we rapidly developed a broad range of ideas using the 10 plus 10 method. We began to converge our ideas, where a total of 23 new services were narrowed down to 2.

 

 

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DEVELOP AND DELIVER

Working in two teams, we began by mapping an initial service blueprint, researching different moments of contact with Australia Post. A fail-fast methodology was employed to rapidly prototype and iterate. Prototypes were tested with customers, including intercepts at post offices and in-depth interviews. Connected organisations were interviewed to test the validity of the idea. A service blueprint was clarified through the process and delivered along with documentation and a customer journey map.

 

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OUTCOMES

Research from this project has been published in Design for Social Innovation, a collection of case studies from around the world that explores the power of design to enact social change.

WHAT I LEARNT

Immersion in a community enhances research and design outcomes, as they are shaped directly by what people need.